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Undead Nightmare Review

November 16, 2010 1 comment

You know how in crime dramas the detective usually makes slow progress to uncover the mystery? Sometimes though, right at the start he knows who did it and the rest is merely academics.

Similarly, let’s get right down to the crux of this thing.

Undead Nightmare is a post ejaculation blow job. Not strictly necessary to proceedings and you may not be able to get into it directly after the main thrust, but it’s very pleasant and welcome nonetheless.

Go play the main story in Red Dead Redemption if you haven’t already and I’ll see you in 20-30 hours depending on how sidetracked you get, which you will.

So after John Marston kills Dutch and returns to his family, Undead Nightmare drops in on the homestead and throws a plague of the undead down on the kitchen table. However inconvenient it is to the guy, it’s pretty entertaining for us and the placement of it within the main story is pitched just right. A time where several months elapse and many things can be assumed to have happened “off screen” as it were.

The family get bit so you have to tie them up, barricade them in the cabin and jolly well ride out to find a cure. John is nothing if not a man of action. Humanity was lovingly woven into RDR, no matter its leanings, disgraces, prejudices and triumphs and it is good to see that Rockstar have put the same effort into this content, and not just booted it out of the door armed with whatever they cut from the main story. Every person has a theory on the undead thumping about above ground. The government. The Jews. Gravedigger Seth. Mexicans. Sin. Anything people fear. Which is everything across the spectrum if you sample a large enough group.

Anyway John must ride back out west to see what the to-do is all about. He reconnects with various people from his main adventure, most unimportant to the plot but it helps to re-establish the neurons. It makes it feel as if it is a world, as surely these would naturally be places one would be drawn to.

Zombies are everywhere these days and the comfort is that we only fall over them in the street figuratively. This almost played out genre is thoroughly acceptable here because for one it is Rockstar, who we have come to trust. And for another because this western was so refreshing to us, by association the follow on content is as well. It exists under RDR’s graces for the most part but that is not to deny that it is a good piece of work in its own right. The application is the thing.

After all’s said and done most of the stuff is merely a skin. There are four types of Zombie and any animals are the same as their main game counterpart except for an “undead” prefix. Fine. My favourite part though, is how bodies of water on the map are displayed in red. Subtle but nice.

As with RDR the main plus is the lighting and environment. They’ve introduced a mist. A small alteration but you can see it floating over lowlands or while you’re in it at sunrise it will eerily illuminate the sky. It is the very faintest of nuances but expertly done.

The general mechanics are all the same. We have some new challenges for the journal; undead hunter, undead sharpshooter and so on. You may choose to liberate a town from a zombie onslaught for which you earn a new weapon and valuable ammunition, so we are encouraged to do so if we want to remain effective. A canny move to extend the play time, and far from un-enjoyable.

There are clear graveyard missions and bounty hunts are now missing person side quests. A particular highlight is the addition of mythical beasts. We have Sasquatch in the mountains, Chupacabra in Mehico and the four horses of the Apocalypse. The four horses give you almost unlimited stamina to get around quicker along with a fiery offensive from War and head bursting goodness from Death.

This gets into a small problem I have, with this and RDR. I want to level up, so I try to complete side tasks before I complete the main story. I want to get all the outfits so that I can use their benefits while there is still an actual point to playing. I understand that there must be a fine line walked here. If it is too easy to level up too early in the main quest then the game becomes too easy or is subject to an enemy difficulty grading in accordance with your abilities. Part of the charm of Red Dead is that even with a boss, such as they exist here, a headshot is still a headshot so the grading does not fit in. This leaves the essential placement of the levelling up segments.

Here’s my problem, I’ve completed the story on RDR and Undead Nightmare before collecting all the additional skills and items. So now I have no reason to go for unfinished outfits except to be completist, but as they serve a function I want to get some function out of them. Thus I now feel no need to revisit either the main game or this DLC to really finish up.

That said, the way Undead Nightmare ends by  slotting back into the main story is inspired. Slipping back into John’s worn boots is great after the surprise of being forced to ride around as that little gobshite Jack Marston.

“Work ya damn nag”. Shudder.

So yes, you do want to buy this. It is one of the better DLCs out of any game you care to mention. You can enjoy it on its own and pretty soon you can buy the standalone version on disc but for the full enjoyment and appreciation you need to have played and completed Red Dead Redemption.