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inFamous 2

October 10, 2010 Leave a comment

Part of Eurogamer Expo 2010

This was strange because inFamous 2 was stuck in an obscure corner of the expo with only two active TVs which were facing away from the show floor. So unless you approached because you were interested in PixelJunk Shooter then chances are you wouldn’t get to see this. When we rolled around to it about halfway through the day barely anyone was loitering. And what a shame because like the first, inFamous 2 is shaping up to be a gem.

You still play Cole only this time in a fictional New Orleans (N’Orleans) city and he is still smashing heads using his electrical powers.

 

See?

 

Aside from me being annoyed that they use the word “Vortexes” instead of “Vortices” it plays very well and is a natural extension of inFamous.

First there was a melee sequence where Cole uses his new amp stick to channel his powers into blunt force. The camera pulls right up to him and sticks you in the action, when you deliver the final blow it slows down a little and almost crash zooms. As it does this you are able to maintain your orientation in the space and also instinctively know where the next enemy is. You can switch instantly between melee targets with fluidity and all in all it’s very wholesome.

Next there was a chase where Cole must grind the power lines and use static thrusters to run down a limo. This is one of those games where as a sequel it is leaving the fundamentals of the original unchanged but also adding story and enough new mechanics to feel as if something new is going on. It’s like the second season of a great television show. If you wanted something totally different, you’d change channel and watch something else, but you do want new plotlines.

Slick gameplay.

Sony at E3

June 19, 2010 1 comment

You can check out Microsoft and Nintendo first, if you like.

I wasn’t there or anything, but that’s not why you come here now is it?

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